It may not come as a surprise to you that the basis of the economic system in Empire of Sin is all about bootleg liqor. Senior Designer Chris King tells us how the economic system works in the latest Dev Diary from Romero Games!
Game Director Brenda Romero tells us about what goes into the early-game strategy of a game of Empire of Sin.
A bootlegger could not hope for a better location or a better crew of people.
During E3, you may have seen some of the headlines about the game, that I’ve wanted to make it for over 20 years, and it’s all true.